Small games, made carefully.
Kiliworld is a small independent game studio. We build the kind of games we want to play ourselves — quiet to look at, quick to start, and finished rather than endlessly monetised.
Our first is a Sudoku you can solve alone or with friends, in real time.
What we make
One game today, more later. Each gets its own page here — and its own terms, if it ever needs different ones.
How we work
Four commitments that shape the game above, and everything after it.
Playable without an account
You can play without signing up for anything. An account exists only where it earns its place — multiplayer needs a name for the other players to see.
Plain-language policies
Our privacy policy names every field we store and why, in tables you can read in five minutes. It describes the code, not a template.
Deletion that works
One email removes your account and everything attached to it. No retention trick, no dark pattern, no waiting list.
A person answers
There is no support ticket maze. One address reaches us, and a human reads it — usually within a few days.
Get in touch
Bug reports, privacy requests, press, or just to say a puzzle was too hard — one address, and a person answers it.